N.N.
The INTERSHOPZONE
is a performative space machine, fed with the material from the versions
#1 - #3.
The room is divided into four areas: the foyer. The actual performance
space structured by cubes, shelves, tables, sofas and an observation
platform. A bar at the edge of the performance space. An Off, undiscovered
for the present by the visitors.
Before entering the performance space the visitors exchange their
admission fee for INTERSHOPZONE-coins in the foyer. The coins can
be used to buy performative actions in the performance space. Masks
can be taken if the visitors want to hide or change their identity.
These new identities, as well as their personal potential (negotiation-skills,
physcial outputs, etc.), can be used to acquire new coins. In the
foyer the visitors may leave several information (i.e. notes to their
consumptional behaviour, mobile number for later spams) that can feed
the space machine. They are as well informed about the play´s
rules.
All activities of the INTERSHOPZONE follow a time-code. Clocks count
back twenty minutes. Eight performers serve as administrators and
messengers. Although faking the contrary, the space machine is working
autonomously and is not controlled by the visitors. Their only power
is to select and alter its products: Several processes/games/information
that are presented at different places in the space machine can be
bought for INTERSHOPZONE-coins - fragmented material that is connected
to the four motifs respectively the avatars of #1. The products vary
between services (therapy meeting, performance, experiences in audio
and/or video), pure information (audio-, video-, speech-, text-distributions)
or an increase of INTERSHOPZONE-coins. The avatars are played by four
performers in the off.
Products of the INTERSHOPZONE are i.e.: Speaker`s Corner - A place
the visitors can leave suppositions and theories about the performance
and thus again feed the system. Kiosk - Unused materials and souvenirs
(polaroid-photos of the visitors) are sold here. Shooting-Gallery
- you can let somebody shoot water rifles on one of the avatars via
video-broadcast here. Home Sweet Home - A shelf with photos, videos,
drawings and sounds of private flats. Information ministry - A performer
in a sofa corner, by question letting another performer search for
answers in an non-ficiton book-shelf. Fary-tale-shelf - Only fiction
is gathered here, i.e. books from the flea market, a performer reads
if you want. Avatar-Contest - two avatars fight live via video-broadcast
as wrestler/boxer instead of two visitors, bets can be made. Wellness-Area
- A wall in one of the enterable cubes where you can stick through
body parts for massage. Musicbox - A shelf where you can select the
background music of the whole space machine out of a pool of sounds.
Four wins - A performer against whom you can play table-games for
winning INTERSHOPZONE-coins. Human Sampler - A MIDI-Keyboard linked
to an avatar that expresses the notes as text or movement. Turing-Test
- An avatar asks questions that shall prove you have (artifical) intelligence.
The space machine passes through four different levels booting every
twenty minutes. This means a change in the room`s structural setup
by rearranging the movable furniture (shelves, tables, etc). The structures
follows the four motifs: i.e. prison, library, shopping mall, center
of a mediteranian valley. Permission to stay in a new level is given
only for payment.
Now the visitor has to compete with a radical new spatial situation
and -experience. In the contrary the performance-elements change only
slightly. The creation of new contexts of meaning within the consistent
material stands in the foreground.
Whoever is broke is thrown out of the INTERSHOPZONE. But not only
in some of the bets and games there is the possibility to acquire
more INTERSHOPZONE-coins: you can leave the performance space behind
and visit the bar. This is a time-bank. A determined time of stay
means a determined gain of INTERSHOPZONE-coins.
Thrown-out-visitors enter the off. Here is the source of the performance-elements
linked to the avatars, presented as a theatrical situation. Four performer
play the avatars in rarely furnished, filmset-like rooms (i.e. an
avatar is forced by a visitor - who has spoken into a microphone -
to walk at the spot, his speed is controlled in the INTERSHOPZONE
and also an output of the performer´s changing heartbeat and
the sounds of his breath can be received there.) Around the sets the
visitors may take place and enjoy the performance from behind the
curtain.